Creativerse R2 Is Live!

Our first major content release is here and we can’t wait to hear what you think! Read on for more info about what this version adds. You should also check out this post for extra details (such as bug fixes and known issues).

 

New Features and Improvements

Reactive World
The world will now react to the changes you make! Push on it and it will push back. What happens when you try to build a snow fort in the desert? A corrupted paradise in the middle of a healthy forest?

Creature Awareness
The creatures in Creativerse have awoken. They know where you are, they know what you’re doing. They can sense your presence and are drawn towards your activity. When they want something they’re much better at figuring out how to get it (for better or worse!) Who knows what other things have entered their brains?

Improved Combat Animations and Effects
Swingier! Punchier! Boff, Zam, Zip! We’ve added a new layer of combat effects to your weapons and to the creatures. We’ve also improved the responsiveness of your weapons and the rate of attack. The creatures might be smarter and tougher, but so are you!

Increased Challenge
I think you’re probably getting the point… we’ve made Creativerse a bit more challenging. But only in a good way! (we hope :-) Being able to stand around in the open at night and walk away from your computer only to return to find nothing has happened to you wasn’t very fun (right? :-) You better take our game seriously, that’s all I’m saying.

Recipe Categories
Should be a lot easier to figure out what you can make. No more jumbled list! Check out the newly sorted categories and tabs in the crafting station.

Touchstone
We’ve repurposed and changed the way the your old “teleporters” work. Now called touchstones, these objects have the same functionality as the original teleporters with some added benefits! You can now set touchstones to be public, or not, allowing you to hide your touchstone from others. Instead of a port-crystal you can now simply hit a key (T) to select a touchstone location you’d like to warp to.

Teleporters
In addition to the touchstone we’ve introduced new craftable teleporters. These work in a completely different way, but allow you to create an advanced travel network. Craft a few and see if you can figure out how to link them all together!

Day variations
You may notice that some days look different than others now… The hints of a larger system to come…

Fire
Heat is really important now, and can set fire to things if they get hot enough. Beware surrounding your thatched house in fire pits. Unless you’re really cold. Or you like BBQ.

New Elemental Effects
It used to be that lava and corrupted water were the only things that could affect the player… Keep an eye out for all new dangers (and benefits!) in your worlds.

Growth
Some things can grow in Creativerse now (and more will be coming soon.) Can you figure out how to grow a tree?

And Regrowth!
We know what you were thinking: my friends took ALL the red mushrooms! Fear not, the world now will regrow some items over time too.

Block Loot
Blocks can drop more than one item! Some of your old favorites just might have bonuses :)

Compass Indicators
Check out the new compass indicators – your touchstone, players, and crafting stations will now appear on your compass to help you find your way around!

Chat Colors
Player names are now color-coded to match their compass indicator! Your chat window should be a little more parseable now.

Chat Notifications
“Hey when did you get here?”
“Dude, I’ve been here for like, 3 hours! We built this entire house together!”
“WAHHH?”
Yeah, no more of that. You’ll see chat notifications when people join and leave your world!

Visual Options
We’ve added some visual options in the game settings menu that lets you adjust various visual effects:

  • Separate Lighting Thread Toggle – Turning this off should help performance on dual core machines.
  • Load Radius – Raise and lower this to affect how much terrain loads around your player (and increase performance on lower end hardware.)
  • Motion Blur – Turn motion blur on or off according to preference!

To apply these changes (for now) exit and re-launch the game.

 

New items

  • Fire bomb – a lovingly-prepared package of flaming doom. Do be careful around that thatch mansion of yours :)
  • Freeze Bomb – If a fire bomb is “too hot to handle”, this freeze bomb is “too cold to hold”.
  • Purification Bomb – Has an interesting reaction near corruption.
  • Corruption Bomb – Has an interesting reaction near nature.
  • Healing Beacon – Sending out a steady stream of good vibes. Corruption can’t stand it!
  • Hardened Lava Wall – The perfect way to hide the fact that you’re raising a baby dragon indoors.
  • Obsidian Brick Wall – Hmm. Looks like there’s a snout-print on the otherwise shiny surface. Pigsy, we’re looking at you.
  • Sand Castle Wall – Castles made of this fall in the sea, eventually. Or so I’ve heard.
  • Iron Bars – ‘Passing the bar’ has never been easier!
  • Iron Bar Door – I’m ‘behind bars’ and loving it!
  • Queen Bee – Likes living deep in honeycomb. Can drone on about politics, though :(
  • Ashwood Sapling – Keeps you awake all night with its crying. Will be big and strong one day.
  • Cragwood Sapling – ‘Aww, you’re so cute! Err. . . someone needs a diaper change.”
  • Elderwood Sapling – ‘Hey, I was young once, too!’ -Elderwood

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