Dearest Creatifriends,
For R16, we asked ourselves two questions: 1) How can we make R15’s movement changes a smoother ride? 2) How can we surprise and delight our players? For 1, we listened to all your helpful feedback and taught those goofy avatars how to be smooth operators. For 2, one guy suggested we make the game so EFFING dangerous that our players lose their minds.
Fortunately, we fired the guy who said that*, and dialed it back a bit. But we think you’ll find the world of Creativerse is just a little bit more mysterious and treacherous. See for yourself; take a stroll down the lava or corruption layer, or go on hike up in the snowy mountains. You’ll also notice funky temperature-related effects transforming ice, lava and other materials depending on where they are. This changes things. In fact, you could potentially log into your world to find an apocalyptic wasteland ruled by leather clad pigsys demanding participation in their Thunderdome (two Mirus enter, one Miru leaves).** But the world is also more beautiful now too. Watch what happens to patches of dirt over time.
Let’s talk about toys. Because R16’s got ‘em. It starts out with an extensive set of canyon themed blocks, perfect for civilizing the canyons with a vacation home, complete with a Dustevil and Trog observation deck. Then we decided to add something a select few of you have been waiting for since we teased them several months ago: FANS!!! The new movement system means these jet fueled blowers are ready for prime time (pro tip: don’t use them for drying hands). But wait, there’s more: ice slopes, which offer you a whole new way to get around. Teleporters are so 2014. These days the cool kids are slipping and sliding to home base at neck breaking speeds.
It’s time to have a blast defying heat stroke and building that mansion estate the Grand Canyon was always asking for while creating fan spiked toboggan slides down to a poisonous death in the corruption layer.
Play on!
*Muted him on Creativerse for 10 minutes.
**It’s not like we didn’t warn ya!
- New simulation mechanics!
- New cold, heat, and toxicity meters (players now take damage when meters are full)
- Grass regrows on bare dirt in sunlight
- New “Canyon” craftable block set
- Stucco Wall – unlocks on Canyon Stone
- Ruddy Stucco Wall – unlocks on Stucco Wall
- Dark Stucco Wall – unlocks on Stucco Wall
- Copper Wall – unlocks on Stucco Wall
- Patina Wall – unlocks on Ruddy Stucco Wall
- Tin Wall – unlocks on Dark Stucco Wall
- Copper Roof – unlocks on Stucco Wall
- Patina Roof – unlocks on Ruddy Stucco Wall
- Tin Roof – unlocks on Dark Stucco Wall
- Other new craftable items
- Fan
- Ice Slope
- Many new sound effects
- Collision and movement improvements and fixes
- Player movement more consistent and smooth
- Getting out of water easier
- Player jump less “floaty” and more reliable
- Stair and slope movement significantly improved
- Crouching re-enabled on stairs
- No more getting stuck on ice blocks
- No more “jitter!”
- Added bloom to many objects
- Touchstones now show owner’s name
- Optimizations and fixes for fluid mechanics and simulations
- Cave darkness is now darker
- /hud chat command to hide HUD for screenshots
- Performance improvements
- Upgrade to Unity 5
- Main menu transition polish
- Extra “steps” taken when passing through teleporters fixed
- Over spawning in beach areas tweaked
- Fix for mipmap issues (greenish lines on block edges, etc.)
- Fix for Keepas sometimes not spawning
- Audio bugfixes
- /kill and /stuck commands work again
- Removed walking-up on slabs (was causing problems)