R17 is here
Greetings Creatifriends!
R17 was just going to be a bugfix patch. Life had other plans.
First, we got a lot of good feedback from you about R16. We’re sensitive to your concerns about Creativerse staying a creative sandbox game rather than becoming too survival focused. We still feel strongly that temperature adds a fun layer of strategy to the game, but we’ve tweaked things a bit. Now resistance potions block 100% of the environmental effects. We’ve also added a Peaceful mode that you can choose upon world creation for those of you who just want to focus on building.
Second, we ended up getting some projects done sooner than expected, which, if you know anything about software development, won’t surprise you to learn the paradox that ensued nearly unravelled the space-time continuum. Whew! So a bunch of fun stuff made its way into the game: goo blocks (JUMP AROUND!), the start of a fear and attraction system, liquid harvesting mechanics, and some extra canyon themed blocks, to name just a few. The sandbox just got a lot bigger, in other words.
Thanks again for being such awesome players and fans. Stay playful!
P.S. See some of the new stuff in action here.
New Features and Content
- New “Peaceful” mode option (set on world creation only)
- In Peaceful worlds, creatures will not attack you unless attacked first
- New liquid collection mechanics!
- Pull and place liquid sources
- Requires high-end power cell (diamond or better)
- Fear and Attraction
- Actions performed by the player may cause surface creatures to react in interesting ways
- The start of a larger system
- New craftable blocks
- New dropped items (in treasure chests) – What might they do?
- Goo can now be thrown (with interesting results)
- /hud in chat window hides interface (for screenshots) – will reappear automatically if a station or inventory UI is opened, or can be toggled on again with a second /hud
Improvements
- Resistance potions now resist 100% of environmental effects
- Liquids still directly cause EOTs
- Environmental meters do not instantly max out when entering lava / corruption (though it’s still very fast)
- Player movement adjustments
- Night creatures now burn with blue fire during daytime, rather than normal fire
- Can no longer eat additional mushrooms of the same type if currently regenerating from one
- Cactus flowers can now regrow
- Jungle flowers can now regrow
- Death statues can now be placed with different facings
- Visual improvements to blooming objects when bloom is turned off
- Improvements to “underground” fogging logic
- Visual improvements to extractor effects
- Main menu music track fades out rather than cutting out
- Torch flame draw distance increased
- Forging time balance adjustments
- Ice block icon now matches ingame block
- Revised icon for Glob of goo
- Dirt now becomes grass more slowly
- Treasure chest spawning balance adjustments
Bugfixes
- Fix for overspawning of creatures too close to the player (introduced in R16)
- Changes to world options (like explosions) now take effect immediately
- Death statues no longer get embedded in the ground when players fall to their death
- Fix for self-illuminated vines
- Load screen blocks now properly lit
- Heat, cold, corruption, etc. meters now reset on death
- Driftwood can now be processed
- Bungalow torches now properly give off heat
- Sign text changes update faster in multiplayer
- Fix for certain colors of text distorting in chat window
- Minor text and typo fixes
- Minor sound effect fixes