R18 – A Ton of Tiny Tweaks

Greetings Creatifriends – R18 is now live!

While R18 doesn’t include any major new features, it does have a bunch of small bugfixes and balance changes, along with several tweaks and minor improvements requested by the community.

As always, the suggestions and ideas from our early access players have been incredibly valuable. We hope the changelist below reflects how seriously we take your feedback!

– The “other” Dave, substituting for Playful David this week (who is off at E3)

 

New Features and Content

  • Time of day, temperature, and biome now display on the UI
  • Recipe Tracker!
    • Use the “Track” button on the station UI with a recipe selected to track a recipe
    • Tracked recipes display an ingredient list on the UI
    • To cancel tracking, unlock the cursor (with left-Alt) and close the tracked recipe, or “untrack” the recipe at a crafting station
    • Maximum of five tracked recipes at a time
  • New “Recipes Don’t Carryover” option (world creation only)
    • On by default
    • With the option turned off, players will not have to work through the recipe tree again in that world (i.e., recipes are account-bound)
    • Randomly-dropped recipes and purchased recipes are unlocked regardless of option setting
  • New random drop recipes!
  • World owners can now remove touchstones of other players
    • Interact with a touchstone to remove it
    • Players whose touchstones have been removed will spawn at the world’s starting location

 

Improvements

  • Simulation adjustments
    • Players are more tolerant to temperature changes (and longer “time until damage” from temperature effects)
    • Temperature thresholds for blocks and players unified (temps that affect players are the same ones that can affect block states)
    • Adjustments to temperature thresholds
    • Water freezes at slightly higher temperatures
  • Processing and forging now prioritizes smallest stacks in inventory
  • Screenshots taken for the main menu now appear more quickly
  • Improved icons for fireworks items

 

Bugfixes

  • Fix for temperature issues that were preventing regrowth
  • Fixes for view radius slider not properly accepting certain values
  • Improved logic for playing music tracks and ambience in underground biomes
  • Fix for sound and music “clicking”
  • Doors now have proper names when highlighted ingame
  • Wind sound effects and ambience do not play as far underground
  • Bog water has correct icon
  • Sand to salt conversion bug fixed
  • Fix for Peaceful world option getting reset when other world options were changed
  • Sign UI no longer shows (unsupported) controller buttons
  • Minor tweaks to text entry on main menu

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