Hey Creatifriends,
You have a decent amount of new stuff to play with in the R11. You’ll notice a big difference as soon as you enter a world. The UI has been expanded, streamlined and polished with our best Keepa oil. It affects everything — crafting, the HUD, mining, storage — making the game much more smooth and satisfying to play. We also added something we’ve been planning on from the beginning: a fuel system for the forge. We think it adds a fun layer of strategy to crafting, but don’t let that stop you from letting us know what you think.
Based on popular feedback, we decided to enable account-bound recipes. This means you can now bring recipes you’ve found or unlocked in your home world to others, giving you more freedom to venture out into other worlds without having to go through the recipe progression every time.
Finally, we threw a few extra things in there just for good measure: Hotfoot just got deadlier — get too close and he’ll light you on fire. Corrupt mobs also do extra damage if you get too close (introverts hate when you invade their personal space, after all). And of course, there’s always the usual helping of the entrails of bugs we’ve squashed. Thanks for all your help finding them, by the way!
Also, we tried something new this time: a short preview video that goes beyond the patch notes with a few extra details and context (some secrets, too). Watch it here:
New Features and Content
- User Interface Overhaul!
- Crafting station, forge, and processor overhaul
- Quickbar items now accessible in all crafting stations
- Pop-ups for collected items, armor / weapon damage, and newly-learned recipes
- Improved in-game HUD layout
- 10 quickslots (up from 6)
- Armor durability widget
- Stack splitting changes
- Single-left “sticky” click to pick up stacks removed (use left-click-hold and drag instead)
- To split stacks, left-click hold and drag a stack, then right-click to drop single items
- Right-click shortcut moves entire stacks
- …and much, much more!
- New Fuel System
- Forging now requires fuel
- Wood, coal, and many other items can fuel a forge
- Different fuels have different heat levels, which will forge materials faster
- Account-bound recipes
- All unlocked recipes are craftable in any world
- When you first enter an old world, any recipes unlocked there will be added to your account-bound list if you don’t already have them
- Lava layer enemies now do fire damage
- Corrupted layer enemies now do corruption damage
Improvements
- Improved selection of objects and blocks behind objects
- Significant world persistence improvements
Bugfixes
- Fix for worlds getting stuck in a bad state
- Fix for “inventory full” message spam in multiplayer
- Obsidian treasure chests no longer show up in surface desert areas
- Healing beacon no longer incorrectly shows an interact option
- Outdated “basic crafting” reference in moss torch description fixed
- Fix for seeing through world when digging at chunk boundaries
- Flowers, mushrooms, and beeswax now collectible even with full inventory if player has a partial incomplete stack
- Fireworks text fixed (again)
- Creature special attack effects now playing properly in multiplayer
- Light now shines through tourmaline glass and diamond glass
- Fix for visual issues with reinforced glass
- Duplicate audio items removed
Known Issues
- Minor animation glitch where sometime the player’s sword may get visually “frozen.” Swinging the sword again will correct it.