UI be a little more helpful. Night be a little less dangerous. Bugs be a little less buggy.
That’s R27 in a nutshell.
Behind the scenes, we moved to a new office, took time off for the holidays and have been laying the groundwork for features that won’t be ready for a while. In other words, we acknowledge R27 isn’t as meaty as you’re used to. R28 will have more stuff!
Keep in mind, Creativerse will still be in early access for a while yet, so expect more great things to come in the future. In the short term, we’ll continue to focus on building out the core game.
P.S. We’ve slowly been upgrading our store page over the past couple months (new banners, screenshots, game descriptions, etc). Let us know what you think!
Improvements:
- More detail in UI item description
- Better block placement behavior:
- Added a player “nudge” when placing a nearby block (allows for placing blocks closer to your feet)
- Improved messaging when blocks can’t be placed
- Nighttime in forest, woodland, and plains biomes less dangerous
- Feedback when trying to learn recipes that are already known
- Compass death skull now pings upon respawning
- Flames added to torch icons
- Janky House icon now properly a blueprint
- Rimecones and snow cubes show up when placed on shelves
- Fences no longer connect to wildflowers
- Added Hotfoot harvesting sounds
- Server improvements
Bugfixes:
- Fix for fluid faces not rendering when adjacent to glass
- Fix for iron gate rapidly opening and closing when in open state
- Beeswax now an option in custom blueprint block swaps
- “Ghost block” pulling fixed
- Lily pads can now be targeted
- Beams & torches sort properly behind liquids
- Fix for Rockster & Pigsy sliding while “powering up”
- Lighting fixes while underneath large surface structures
- Fix for world list visual hiccups on main menu
- Fix for rare bug that would not grant coins on coin pack purchase
Other:
- Holiday recipe drops disabled
- Janky House no longer granted to new players