R15 — Fancy new menu, collision refactor and more!

Greetings Creatifriends!

Time for another exciting Creativerse update! We’ve got a brand spanking new main menu that is a beauty to behold. You’re gonna love customizing your world thumbnail with that perfect shot that encapsulates what CreatiMegaVersePG2G is all about. Plus, the oft requested ability to delete worlds is in! Get in touch with your inner OCD hand-washer by pruning your list of worlds to your heart’s content.

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R14 — World v2

Traduction à venir

Hi Creatifriends,

This is it! This is the update you’ve all been waiting for. We’ve crammed as many new biomes, creatures and cool things as we could fit into this update. Then we threw in a few more for good measure. Rather than give you a wall of text summarizing everything, we’ll just make three points before diving into the patch notes…
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R13 – Blocs Dragon et amélioration de la simulation

Hi Creatifriends,

Guess what? It’s R13 time! This update gives you the fancy new Drago blocks, which harness the beauty of the lava layer with striking grace. See for yourself…

There are also a bunch of improvements to our simulation system, which means performance will be much smoother when working with liquid or the corruption layer. And make sure to give TNT another chance to dazzle you as the sound, explosion and damage are now synced — just like in real life! We can’t wait to see the pics you guys post of entire continents blown to smithereens!

How’s it going with those new biomes, you ask? Swimmingly! But it’s taking us a bit longer than expected. We appreciate your patience as we work hard to get things just right. (We’ll share some footage from world v2 soon to give you a glimpse of what we have in store).

Here are the patch notes…

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R12 – Bugfixes (and new doors!)

Hey Creatifriends,

R12 is just a small bugfix update – though there are a couple of fancy-looking new doors for the builders! You should also see some performance improvements, as well as a fix for the AI not attacking properly that we introduced in R11 (whoops!)

We’ve had a huge influx of new players over the last week, mostly from Europe. Behind the scenes, we’ve been working on some significant server fixes. Even with the larger population, you should be seeing improved server performance and connectivity, and fewer cases of worlds getting into bad states.

The patch notes are below. Happy building!
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R11 — UI Overhaul, Fuel System, Account-Bound Recipes

Hey Creatifriends,

You have a decent amount of new stuff to play with in the R11. You’ll notice a big difference as soon as you enter a world. The UI has been expanded, streamlined and polished with our best Keepa oil. It affects everything — crafting, the HUD, mining, storage — making the game much more smooth and satisfying to play. We also added something we’ve been planning on from the beginning: a fuel system for the forge. We think it adds a fun layer of strategy to crafting, but don’t let that stop you from letting us know what you think.

Based on popular feedback, we decided to enable account-bound recipes. This means you can now bring recipes you’ve found or unlocked in your home world to others, giving you more freedom to venture out into other worlds without having to go through the recipe progression every time.

Finally, we threw a few extra things in there just for good measure: Hotfoot just got deadlier — get too close and he’ll light you on fire. Corrupt mobs also do extra damage if you get too close (introverts hate when you invade their personal space, after all). And of course, there’s always the usual helping of the entrails of bugs we’ve squashed. Thanks for all your help finding them, by the way!

Also, we tried something new this time: a short preview video that goes beyond the patch notes with a few extra details and context (some secrets, too). Watch it here:

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New blocks, sun shafts in R10

Hi Creatifriends,

R10 adds six new blocks to the builder’s repertoire. Some are only found in rare treasure chests, others are unlocked through the normal game progression. Check out the fancy new tourmaline and diamond glass blocks.

The sun has gotten stronger, now piercing through the trees with bright shafts of light. Just another one of our many layers of polish to beautify the world of Creativerse.

Also, we realize the last couple updates have been on the lighter side (and R11 may be as well), but that’s because we’ve been busy working on some very big, exciting new features. We wanted to give you guys a sneak preview of some of the stuff you can look forward to seeing in the next couple months.

First, we have a whole new version of the Creativerse world in the works, with existing biomes being expanded and entirely new biomes created. Along with that will come a host of new creatures, blocks and recipe tweak to incorporate all the new stuff. Plus, actual continents and oceans! Take a look at some early screenshots.

We also have an overhaul of the crafting system UI, making it easier and more intuitive to use, a snazzy new main menu screen, plus a bunch of other stuff we can’t even talk about yet. Can’t wait for you guys to see it!

Finally, here’s the full patch notes for R10…

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R9 — Key re-mapping and bug squashing

Creatifriends!

Happy new year! It’s time for R9. Since we took the holidays off, this is going to be on the lighter side as far as releases go. There’s only one new feature — though it’s an often requested one — key re-mapping.

But there are also a bunch of improvements and bug fixes. For example, one improvement, suggested by the community: visitors will no longer be harmed by mobs. In fact, most of the additions and fixes in this update came from player suggestions and bug reports. We really do appreciate all the help you guys give us. Keep it coming! Our forums are this way.

Here are the release notes…

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Climb to great heights in Creativerse R8

Hi Creatifriends,

By popular request, R8 add ladders to Creativerse — stone and wood variety. Craft a bunch and take ‘em with you next time you go caving for easy access to the surface. Or build an awesome fort in the trees. Just make sure if you’re gonna fall off a 100ft ladder, you only fall off the first rung.

Also, we’ve got a new batch of blocks for you guys to decorate with. This is from our “Moroccan” themed collection, featuring blocks crafted from stalactite layer materials such as the Siltstone Wall — finally a use for all that extra siltstone you’ve been gathering! Plus, Reinforced Glass, Iron Walls and for extra fancy builds, Curled Iron Walls.

Lastly, we have world options that should help keep things civil on public worlds: the ability to make all new players default to visitor permissions, as well as the ability to turn off PVP and Bombs. It’s a big blow to all the griefers out there.

As always, let us know what you think of all this new stuff!

P.S. just a heads up: this will be our last update of 2014 and we will be taking a few weeks off for the holidays, so R9 won’t release until mid-January. Thanks for your patience, guys!

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