Split Some Stacks in Creativerse R5

Greetings Creatifriends,

First of all, we admit R5 is on the lighter side in terms of new features. But we promise to make up for it in R6. In fact, we’re really starting to hit our stride here at Playful HQ and anticipate the next few releases will be heavier than usual, so get ready for a bunch of new toys in the sandbox.

In the meantime, there’s still some neat stuff to play with this time. You can finally split stacks. Now your buddy has no excuse not to share his stash of vines. You’ll also see new and improved art for the loot bag, gauntlet and bombs. And first time players will see a radar on their compass that makes finding that essential first crafting station more obvious.

Thanks again for your continued support of Creativerse! Happy building!
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R4 — The Arctek Update

Hello Creatifriends,

There’s a couple cool things to talk about with this release. First, as mentioned earlier, this version has no store or mojo, and we’ve removed the ability to skip any timers. They are now part of the game and will no longer be tied to pay to play mechanics. To further ensure this feels like a step forward, we’ve re-balanced all the timers, starting with removing them for the Crafting Station and shortening many of them for the Forge, Processor and Extractor.

And in this release we’re replacing a lot of art with a new style we call Arctek. You saw a smidge of this last time with the new teleporters, but you’ll see it all over the place this time. Stations, beacons, touchstones, and more have been recalibrated with the new style. Let us know what you think!

Here’s all the nitty gritty details you’ll notice in this version…

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Creativerse R2 Release Notes

Hey Creativersers!

R2 (Release 2) IS HERE!

We’re so excited to get this first major release out to you guys! OMG we’re sorry it took so long. Promise we’re working hard to get to a point where we can roll out amazing new updates on a much more regular basis and you can expect that in the future. We won’t be satisfied until Creativerse is surprising you with amazing new features and improvements multiple times a month!

When we first launched Creativerse, we had a vision for this incredible connection we wanted to have with our players and our community. We never expected we’d get to this point so soon. You are helping us on a daily basis guide the development and direction of this game. We are overwhelmed with gratitude. Thank you thank you thank you! We won’t let you down.

We’ve tried to keep track of people who’ve been reporting bugs and we’ve mentioned a number of you in the bug fix note section below. If we missed your name in this list, please forgive us, there were a lot of you! And that’s not even mentioning all of the incredible ideas, suggestions, and thoughtful discussions we’ve been having with you on the Steam forums. I hope you can see some of those suggestions implemented in this new release, and there will be so many more coming soon!

Thank you again for all of you support, patience, and help as we continue to build Creativerse together!

Love,
The Playful Team

Without further ado, the release notes:

Creativerse R2 Release Notes

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